Web 4.0

  • A study on the relation between industry 4.0 technologies and gamification in e-learning

    Abstract Purpose COVID-19 played a crucial role in the development and enlargement of learning via electronic media. Still, the recent fourth industrial revolution [Industry 4.0 (I4.0)] paved the road toward Education 4.0. In this regard, several research challenges arise, involving the preparation of gamification strategies in online learning environments. In this sense, this paper aims…

    Read more →